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作者:      来源:     时间:2013-2-4 18:24:14

鬼泣5更新问题说明分享

之前鬼泣5的升级补丁达到了几G,很多玩家表示很是无语,目前官方也给予了更新的说明,一起来看一下吧。

Game Balance

游戏平衡

-Demon evade provides less of a damage and style boost.

恶魔闪避提供的“伤害”和“风格”加成减少

-Evades have a shorter invulnerability window.

闪避无敌时间变短

-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.

但丁hp少于一半时才会出绿魂

-SSS and SS ranks will now decay back down to S rank with inactivity.

无动作时sss和ss评价会逐渐降为s

-Weakest enemies now do more damage.

最弱的敌人伤害增加(不知道说的谁。。。)

-You can no longer climb infinitely using Fireworks.

无法再用“fireworks”无限爬升

Gameplay

游戏进行

-Mission 20: Vergil health reset bug fixed.

任务20:修复维吉尔hp被重置的bug

-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.

秘密任务:在“下落攻击”中退出秘密任务不会再影响视角的移动

Controls

操控

-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.

在攻击的同一帧进入恶魔或天使模式,攻击会相应的变成恶魔或天使攻击

UI

用户界面

-Refresh rate now correctly displays current value.

刷新率现在可以正常的显示当前值

Sound

声音

-Sound bug during Kicker move when game is running at 75+ FPS has been addressed.

游戏运行于75帧以上时,使用“kicker"造成的声音bug被修复

 




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